Category:Defenses

Due to the amount of damage a ship can take in any war, there is a necessity for defenses in it, there is point defense, armor, shields, and more. Regardless of the actual method used, these devices seek to nullify the damage dealt to a ship, or at the least, reduce it.

Shields
Energy-based manipulation systems designed to block, redirect, or otherwise dampen attacks against their host vessel. Shields designed for outright blocking fire are impenetrable to all forms of attack short of dedicated shield penetrating weapons so long as their field integrity is able to hold out. Other forms have less hassle from integrity - instead worrying about an unlikely overload at the cost of being far more specialized in their protection or otherwise lower quality in their defense.

Armor
Reinforced plating on a ship which, through its increased resiliency, soaks up damage that would otherwise impact the superstructure. Extremely high yield weaponry is capable of blowing its way through, but otherwise the armor is capable of shrugging off lower caliber projectile weaponry depending on its own thickness and material. Various weaponry can be stopped at least temporarily by this layer. While it isn't a nigh impervious thin barrier like shields are, it is able to change the course of a battle entirely in the smaller conflicts with its power at stopping inbound weaponry.

Point Defense
Secondary weapon grid designed specifically for the purpose of disabling or destroying guided ordinance and strike craft before they can deal damage to friendly vessels. These can take a variety of forms, with low end defense typically found in the form of cheap conventional weaponry and the high end including interceptor missiles, light railguns, lower power lasers, or dual purpose enabled ship-to-ship armaments.