Computation

Radio
Post Count - 10 | Requirements - N/A

Communication and detection through Radio waves. This allows the use of radios and RADAR systems.

Electronic Countermeasures
Post count - 10 | Requirements - N/A

Basic countermeasures for the uninitiated. Capable of working against only the most primitive of systems - anything more advanced is easily capable of countering them.

64-Bit Processing
Post count - 10 | Requirements - N/A

The modern computer capable of accessing up to 16 Exabytes of memory. A solid platform for years of computer development for sure.

Subspace Theory
Post count - 15 | Requirements - Radio

Theories have been refined involving the concept of 'subspace' or something similar, in general these theories and some of their tests support that there is a non-standard series of effects or wavelengths we've yet to discover. Some argue that this is simply a neighboring dimension while others refer to it like an abnormal property of space, in both cases this warrants further developments.

Sub-10nm Processors
Post count - 15 | Requirements - 64-Bit Processing

By shrinking the dies in our processors, we're able to design and develop better multi-core CPU's. This allows us to reduce the CPU's needed for Command and Control mainframes enough to mount them on Cruisers.

Realspace E-war: Dazzling
Post Count - 15 | Requirements - Electronic Countermeasures

Using what are basically small and very weak lasers, sensor dazzlers will destroy the sensitive receivers of spacecraft if it can hit. The dazzler can be constantly fired, allowing it to drag across a spacecraft and increasing the likelihood of hitting something. They do practically no real damage to a vessel's hull. The more sensors a target has the easier it is to score a hit but the more sensors that same ship has that need to be burned out before it is blind. Some ships are resistant or immune to electronic warfare, meaning their sensors are either hardened against or impervious to dazzlers. Because dazzlers are a form of laser weapon, their effect is nullified by shields.

Applied Subspace
Post count - 20 | Requirements - Subspace Theory

After substantial investigation into these subspace theories a practical application has come forward, an application well suited for FTL communications and sensors. This allows for rather crude subspace communications and sensor systems, both suffer from a rather short range of scarcely a Parsec with current knowledge. There is significant room for improvement as even early testing reveals these systems to be essential for interstellar operations. It is worth noting that Station mounted versions can reach out to roughly 2 Parsecs thanks to a modified design.

Subspace E-War: Basic Sensor Attacks
Post count - 20 | Requirements - Subspace Theory, Electronic Countermeasures

With knowledge of how subspace works unlocked, scientists are theorizing how to apply the concepts behind older countermeasure systems in order to interfere and block hostile subspace sensor systems. This opens up further development in the field of electronic warfare for effects against subspace systems.

Improved Electronic Design
Post count - 20 | Requirements - Sub-10nm Processors

Trying to develop better electronics is a long and hard process when one is restricted purely to silicon based processors, as such efforts were dedicated to one of the major roadblocks in developing more advanced electronics, the issue of material limitations. A series of both synthetic and natural materials have been refined for advanced electronic designs, allowing our scientists to be able to avoid being bogged down in such efforts and bring our developments back on track, essentially being an unparalleled leap in computational development.

Quantum Entangled Computation
Post count - 25 | Requirements - Improved Electronic Design

Applying the various advanced materials previously developed for electronics, Quantum Entangled Communication was able to jump ahead significantly in development. While the technology is mostly for scientific or cryptography usage, the prospects for employing the technology in more unconventional means is well present.

Subspace Radio/Radar
Post count - 25 | Requirements - Applied Subspace

A major upgrade from the crude systems we had developed before, they are truly capable of operations across the interstellar distances. This allows the use of Subspace communications and Subspace sensors - basic FTL sensors with a base range of 8 pc for radio and 4 pc for RADAR. The speed of these signals sent through subspace is a staggering 240ly/d, a vast improvement on the 1c speed limit of radio and radar.

Subspace E-War: Sensor Spoofing
Post count - 25 | Requirements - Basic Subspace Sensor Attacks

The basics of sensor attacks out of the way, figuring out how to use sensors to deter attacks by increasing the amount of visible forces was the next obvious step. Refining subspace technologies to enable bursts which interfere with enemy subspace sensors without burning them out, instead making enemy subspace sensors return with false data. This spoofing equipment normally operates in an omnidirectional fashion but a system light years away or a smaller area at the same distance can be targeted. The closer those effected are to the spoofing vessel and the more refined the cone of effect is the more effective it becomes.

The vessel doing the spoofing, as well as allied vessels, will be able to see through it due to knowing the randomization algorithm for the junk signals being broadcasted. The downside is that these sensors don't know national ship registries, requiring attentive sensor operators and effective computers to quickly sort data on what is a spoof and what is real. Some ships are immune to electronic warfare and the more points of observation at distance a ship or fleet has access to, the easier it is to see through spoofing.

Realspace E-War: Spoofing
Post count - 25 | Requirements - Realspace E-War: Dazzling

Since a fake signal for an entire spacecraft cannot be created using realspace radio, realspace sensor spoofing focuses on preventing the enemy from knowing what the vessels you do have are doing. This involves generating emissions that the enemy sensors will interpret as extra Point Defenses, internal systems heating up, presenting weapons systems that don't exist (such as missile tubes) or communications arrays that send erroneous messages.

The purpose of this system is not to affect the enemy's sensors, but to play with the enemy commander's expectations. This system does not affect the vessel it is mounted on, and allied vessels who are aware that the vessel is using this capability will still see the same output but will be aware that it is a trick.

Sub-5nm Processors
Post count - 25 | Requirements - Improved Electronic Design

Employing specialized materials, we've been able to bypass a number of delays in development of smaller processors. This paired with other advancements in the systems surrounding processors are having further improvement on multi-core CPU's, in turn we can use these to further shrink Command and Control Mainframes to be fitted on ships the size of Destroyers.

Basic Artificial Intelligence
Post count - 30 | Requirements - Improved Electronic Designs

Specialized processors are paired with advanced coding ideals to create the beginnings of a new era of thinking machines, the start of True AI. The general intelligence of these basic AI is limited almost entirely to what libraries it can access, which while notable, is severely lacking when it's decision making is comparable to that of a small child; However, it still has practical applications in the field of robotics.

Holographic Projectors
Post count - 20 | Requirements - Improved Electronic Design

We've had various optical tricks to creating crude holograms for some time now, but with use of special projectors developed for this exact task, using new materials we had developed, True holograms are now (Technically) in our grasp. While they are lacking any tactile effect, outside of what clever tricks an electrostatic field can do, we can create full 3D images in most environments. There is hope as well for developing versions that aren't fixed to a projector base, although we have found ways to integrate these projectors into just about every surface, including a way to coat an indoor room to emulate this effect.

Subspace E-War: Communication Jamming
Post Count: 30 | Prerequisites: Subspace E-War: Sensor Spoofing, Subspace Communications

Targeted FTL communications jamming. A jammed ship can not send or receive communications using subspace communications. Some ships are immune to electronic warfare.

Realspace E-War: Communication Jamming
Post Count: 30 | Prerequisites: Realspace E-War: Sensor Spoofing

Targeted communications jamming in the local space. A jammed ship can not send or receive communications using radio technology. Some ships are immune to electronic warfare.

Subspace E-War: Sensor Jamming
Post Count: 30 | Prerequisites: Subspace Sensor Spoofing

With the ability to cause general sensor spoofs being able to easily cripple an allied fleet on top of the enemy fleet, the idea of targeted spoofs had research funding and time put into it. A similar technology, adapted to affect sensors that could detect objects light years away, would be an excellent addition to an E-War arsenal. An unintentional breakthrough was finding out how to use specialized systems to interact with subspace in order to generate a field around a single ship, with every system capable of targeting one ship. The target can be effected by spoofs or jammed outright, their subspace sensors effected adversely. This can render a ship nearsighted, blind to what is distant and light years away but can not impede the target's fire control systems. Some ships are immune to electronic warfare and the more sensors a targeted ship has the better they can weather this assault.

Realspace E-War: Sensor Disruptor
Post Count: 30 | Prerequisites: Realspace Sensor Spoofing

Sensor disruptors are an alternative to Jammers and has a similar purpose to Dazzling. Rather than sending junk signals in all directions, a Disruptor aims to confuse sensors by directing the junk signals straight towards a target spacecraft. This can be a highly effective means of pacifying an enemy vessel, but its short range (4,000 KM) means the user may have to run a gauntlet of missile, laser and particle beam fire in order to reach the target. As such, it may be more useful for support purposes like protecting boarding pods or shuttles from Point Defense as they approach. Unlike Dazzlers, Disruptors are not affected by shields. However, disruptors must stay aimed at the target for the duration, and enemy sensors will return to operation if the attack is interrupted.

Survey Sensors
Post count - 30 | Requirements - Subspace Radio/Radar

Subspace sensors are remarkable in that they rely entirely on the use of subspace's qualities in order to detect significant masses within realspace and in most forms of FTL - though it is known that there are also countless 'layers' of subspace to look into. Normal sensors however can only take a shallow glance into subspace, which is all they truly need: Scientists however beg to differ, demanding a special sensor be designed specifically for the task of more powerful scans of subspace to find what secrets the deeper layers may hold. The cost of this ability is that it no longer is able to be used at long ranges, and requires additional sensor infrastructure to operate. The resolution on these sensors at lower layers make them rather poor for usage on detecting stealth ships regardless of their vast superiority in power over standard sensors, only being truly optimal for peeking into dimensions and their anomalies.

Early Ansibles
Post count - 30 | Requirements - Quantum Entangled Computation

A niche development from the concepts of Quantum Entangled Computation has allowed us near-instantaneous data transmission over any distance. These devices are bulky and relatively slow, capable of roughly 1 byte per second. Ansibles must be created in pairs, this pair is locked to each other and unable to be converted unless in physical presence of another unit. A secondary advantage to the Ansibles is that presently they seem unjammable, these early units provide significant room for improvement though.

Nanoprocessing Experiments
Post count - 30 | Requirements - Sub-5nm Processors

The feasible limit of conventional transistor based processors has been reached. New technologies will have to be developed to try and create the processor of the future, truly capable of functioning on an atomic scale. Numerous leads into exotic technologies exist, but it is likely that very few will bear practical processor designs.

128 bit Processors
Post count - 30 | Requirements - Improved Electronic Designs

Advancing our processing capabilities from 64bit to 128bit affords only mediocre gains in processing among it's notably increased memory capabilities, The true advantage unlocked is the ability to process considerable volumes of data in a relatively short time frame without the need for breaking down processes. This allows us to notably improve the power of supercomputer designs while also allowing more specialized CPU's to be designed for scientific usage.

Tier 5
Realspace E-War: Sensor Jammer

Post Count: 35 | Prerequisites: Realspace Sensor Disruptor

Looking back to older technologies, it was found that radio jamming was often used to deny an enemy their communications and targeting systems. This technology, updated, allows for a vessel to mount a device that will blank out all sensors of a specific type in the local area, regardless of whose sensors these are. Suggested use is to help damaged forces retreat from battle, although other uses are possible.

Subspace Spectrum Sweeping
Post Count - 35 | Requirements - Subspace Radio/Radar

Enhancements of current subspace systems have allowed us access to a far greater range of the subspace spectrum, while on it's own this has few to no advantages it does provide grounds for development of even more sophisticated interactions with subspace. For direct applications this does present the capability to distribute over more frequencies, giving both some minor resilience to E-war in extreme cases and more importantly reducing the overall clutter of existing channels when there is a a large amount of subspace communication ongoing.

Ansible
Post count - 35 | Requirements - Early Ansibles

Our early ansibles were little more then prototypes sent into field service, these improved and more well tested units are capable of roughly quadruple the speed of the previous generation. The resulting 4 bytes per second might not sound like much, but when dealing with the text files this system sends it is a huge boost in speed.

Tunnel Effect Processors
Post count - 35 | Requirements - Nanoprocessing Experiments

By utilizing specialized tunnel field effects in our transistors, we're able to breach the 1nm boundary that constraints normal processor designs. While this doesn't provide any real increase in processing power with only minor gains in clock speeds, the shrinkage has allowed us to make even more advanced multi-core processors. The main point of this being that we can further reduce our Command and Control mainframes to Frigate scale now.

Recursive Expert Processors
Post count - 35 | Requirements - 128 Bit Processors

These rather crude processors are built around a large network of Psudo-AI like logic structures, Each processor in and of itself is rather weak and seemingly wasteful of the 128bit designs they require; However, the real advantage to this system is made apparent when a large number of them are linked together, presenting the capability of creating a crude 'Neuronet' as the processors rapidly begin an almost recursive deconstruction and reconstruction of input problem until finally producing a solution. While these developments are on their own useless, when properly utilized by an Artificial Intelligence they are capable of drastically expanding their logical and decision making capabilities.

Remote Holographic Projection
Post count - 35 | Requirements - Holographic Projectors

We've finally created holographic projector systems capable of freely projecting at distance from their units, This in turn is paired with some rather creative uses of acoustic force to allow someone to actually 'feel' something there for the hologram, even if they can still pass their hand straight through. Further still more specialized units can project to rather extreme ranges, especially when use on the scale of a starship; however, at such scales it's little more then a rather advanced lightshow, one that most sensors will see through. Finally it should be noted it is a rather simple feat to amplify the scale of a hologram significantly with the atmosphere of a world, allowing such titanic scale holograms to be visible across truly massive areas.

Generalized Artificial Intelligence
Post count - 35 | Requirements - Basic Artificial Intelligence

Our basic AI have been improved in complexity by several factors, while on an average level they are still mostly limited to library modules for knowledge they are capable of more advanced independent decisions, and on some of our more powerful systems even capable of generating their own understandings. They still provide a notable groundwork to expand on, with applications in robotics for more advanced tasks, robotic shells occupied by these AI are often capable of handling general daily life tasks, which could let us automate a notable amount of our working class; However, it should be noted that the AI are still bellow what the average person is capable of handling decision wise, and their limited ability to interact with people can be distressing.

Light-Based Processing
Post count - 35 | Requirements - N/A

Light based processing is something of a casual development that has little direct impact, save for allowing simplified Ternary systems to be developed for computational usage. The possibilities to develop this processing into far more capable technologies is rather unrestricted, as light based processing provides a ground work for not just ternary computation capabilities but a full range of fuzzy logic when properly configured. There is also the ever so tiny advantage in processing speed as a side effect of these developments, something that unfortunately only an AI would be capable of even noticing.

Universal Translation
Post count - 40 | Requirements - 128 Bit Processing

Universal translators have in some ways already existed, but in most cases the amount of processing time they took to operate meant they would be functionally useless. Utilizing advancements in 128bit processing originally meant for decryption and general cryptography usage allows for these universal translators to become a reality, or at the very least operate in a reasonable time frame. A 'Universal Codex' was designed to accompany these developments, designed to be as easily translatable as possible, and hopefully understandable by foreign systems. Further developments seem to be possible for expanding the range of what can be translated beyond language.

Tier 6
Realspace E-War: Sensor Jammer Network

Post Count: 40 | Prerequisites: Realspace Sensor Jamming

Jamming is usually used for tactical purposes. The Sensor Jammer Network allows this to be scaled up to a strategic level. Miniaturisation of jamming systems now allows them to be mounted on drones, which an E-WAR ship can carry. Instead of jamming originating at the centre of a fleet, it can instead be placed in a sphere around it, so that sensors are affected at long distance, but not at combat ranges. This allows the hiding of a fleet's size and makeup from the enemy, who will be forced to attack without full knowledge of their enemy, or to send in a reconnaissance force. Coupled with communications jamming, this could be especially effective.

Low Frequency Scanning
Post Count - 40 | Requirements - Subspace Spectrum Sweeping

The wider spectrum and thus frequency range we accessed before can now be applied towards subspace sensors. Through an unusual quirk these modifications mean a subspace sensor even when powered down is capable of receiving minor input from low end subspace frequencies, this means that it's possible to use subspace sensors to observe a small area around the vessel without said sensors emitting subspace noise of their own.

Gen II Ansible
Post count - 40 | Requirements - Improved Ansible Throughput

Another series of improvements focused on getting a finalized design for ansibles has once again quadrupled throughput, this was largely accomplished by figuring out how to fit a pair of ansibles in a single unit and channel among other refinements. The data throughput is now up to 16 bytes per second on dedicated units, still a far cry from what more conventional methods can do, and thus warranting more R&D.

Nanocommunications
Post count - 40 | Requirements - Tunnel Effect Processors

Implementing the newer designs for transistors we've been able to finally complete our early developments for nanoprocessing. These units are now small enough that a 'Grey Goo' nanite swarm may soon be in our grasp, understandably developments in robotics are what hold back such developments now, along with the limitations posed in trying to expand a network of these processors. These networking possibilities demands further development on their own with scientists eager to delve into them.

Advanced Artificial Intelligence
Post count - 40 | Requirements - Generalized Artificial Intelligence

Complex tasks involving not just advanced decision making but also, admittedly limited, creative thinking are entirely within the realm of what our AI can do, their knowledge can be extended to some degree by their own learning, and they are even capable of applying their mind in such a way as to seem to have an imprint of personality. The main limitations that Advanced AI has is that while they are capable of most tasks that a person can do, they still suffer in being easily distinguishable from a person. If proper robotic capabilities are present it's possible for these AI to automate even a fair chunk of office jobs, even if they will have difficulty if there is a task that requires complex creative thinking.

Dual-Phase QEC
Post Count - 50 | Requirements - Quantum Entangled Computation

Taking advantage of an unusual principle in quantum entangled computation, it's possible to pass two levels of information through the same channels. The principle advantage of this is that it effectively doubles the data throughput when large amounts of quantum activity is present in a location, some possible applications are distributing a quantum computer across a network instead of in a single fixed point.

Hyperspatial Data Compression
Post count - 45 | Requirements - Subspace Spectrum Sweeping

Intense study on the wider subspace spectrum available to us has created an opportunity to learn how these wavelengths extend and shrink, as such we've been able to create highly advanced algorithms for data compression that allow us significant gains on transmissions. These algorithms are only suitable for subspace transmissions but allow us to dump absolutely massive data packets in a single transmission burst, a possible usage of this is being able to dump almost the entirety of a ships data banks in a single burst, or even allowing AI to transfer in whole across subspace communications.

Gen III Ansible
Post count - 45 | Requirements - Gen II IAT

Keeping up with another round of improvements this new generation focuses around trying to pack additional channels into a single unit, although the channels are still locked to it's paired ansible the improvements have allowed us to quadruple throughput again. Units are capable of 64 Bytes per second, and some scientists are arguing of an 'Ansible Law' due to rate of progression, to which further refinements are still possible.

Nanomesh Processing
Post count - 45 | Requirements - Nanocommunications

Substantial refinements of the nano processors we had developed earlier has reached a threshold, using these refined nanoprocesses we're able to create a 'Grey Goo' processor that is capable of being freely expanded and shrunk as needed, although it does suffer notably efficiency loss as it expands in size. While not quite able to fabricate a super computer on the fly, these 'Swarm Computers' are capable of considerable processing on their own. The robotics are to be held responsible for making something out of this advancement, while our scientists feel as if there is still things to study on these ideas.

Artificial Companion
Post count - 50 | Requirements - Advanced Artificial Intelligence

Refinements in the personality department of AI have had a major breakthrough, these AI sacrifice a small bit of their advanced thinking capacity in order to display what can generally be recognized as a personality. These AI are somewhat fixated in that their personalities are generally developed from various baselines, but are otherwise capable of adapting them to some degree based on interactions. These AI may not be the best for actual work duties they are notable for their ability to socialize with a population, while still having enough thinking capability to carry though a 'Normal' life. Our scientists think we're on the verge of a major development of AI, as these Companions can still be outed as AI by some of the populous.

Harmonic Subspace Sensors
Post count - 50 | Requirements - Low Frequency Scanning

From work in developing our low power scanners, we discovered unusual properties of subspace when it interacts with stellar background radiation. Having focused efforts on these interactions we have developed a new way to extend the range of our passive scanning, such that with proper hull design these specialized sensors may be capable of directing the systems of a ship safely through a system without having the subspace scanner itself turned on, a 'Silent Sonar' as some of our scientists have likened it to. It should be well noted that large amounts of subspace activity will severely dampen the range of these sensors.

Gen IV Ansible
Post count - 50 | Requirements - Gen III IAT, Dual-Phase QEC

Advancements based off Dual-Phase theories of QEC have been worked into Ansible concepts, allowing us to essentially pack two layers into each ansible inside of a unit. This still maintains the 'Ansible Law' as some scientists predict, Quadrupling throughput again to 256 Bytes per second.

Optimized Macroprocessors
Post count - 50 | Requirements - Nanomesh Processing

Stepping backwards and upwards almost from the nanoprocessors we had developed, we've managed to apply the same principles of the nanomesh processing to our much larger CPU's. The foremost advantage of this is being able to distribute a Command and Control mainframe across a large series of smaller processors, this provides means for us to integrate such systems into even corvettes. A secondary advantage is that it's possible to distribute our electronics across large sections of the ship, essentially merging the ideas of Centralized and Distributed computer systems. While our developments here appear to be at a standstill, there seems to be possibility of applying this elsewhere.

Sentient Artificial Intelligence
Post count - 55 | Requirements - Artificial Companion

After thousands of man-hours of work we have done it - an Artificial Companion with genuine sentience. Every test we’ve run has resulted in them being deemed indistinguishable from a normal being. From their learning capability, to their complex decision making, to even their creative thinking, these AI are capable of entering society and being nigh impossible to identify. The only step we have left is to turn this AI into a physical being - but that is a task for our roboticists.

Extreme Frequency Subspace
Post Count - 55 | Requirements - Hyperspacial Data Compression

The very fringes of subspace frequencies are finally accessible by our equipment, This has somewhat limited usage, allowing us to create encrypted channels outside normal communication and scanning ranges. The fact we are able to access these extremes in the spectrum allow some interesting concepts for development, especially in further concepts learned of subspace during this development.

Gen V Ansible
Post Count - 55 | Requirements - Gen IV IAT

An almost complete redesign of what an Ansible is, having reworked the entire unit from the ground up has allowed us to both miniaturize some of the components and reduce some weight. They are still rather bulky units as many of these savings were in turn sacrificed towards further increasing the throughput of the units, again following 'Ansible Law' of Quadrupling to 1,024 Bytes per second.

Universal Format Converter
Post count - 55 | Requirements - Universal Translation, Optimized Macroprocessors

By using the extremely advanced distributed computing systems available to us, we're able to freely adapt computer infrastructure to first identify, translate, and in turn completely convert data structures. The most advantageous effect of this being able to alter our own systems to freely interface with multiple types of data structures simultaneously, granting us the ability to integrate completely alien systems into our own systems. These systems are somewhat slow and rather bulky, but otherwise allow us to effectively access any electronic system we encounter, provided of course the physical equipment allows us.

Holographic Entities
Post Count - 55 | Requirements - Remote Holographic Projection, Hardlight, Artificial Companion

An unusual combination of holographic projection technology and hardlight has allowed us to create hardlight projections that are completely free of a projector, Such constructs can be fabricated effectively on demand even if it is rather power hungry to preform such a feat. The principle application is with the usage of Artificial Companion style AI it is possible to create completely thinking and intractable people, among other theoretical applications that would need Hardlight constructs capable of thinking and acting on their own. While the entities currently are rather short lived, scarcely lasting more then a few hours and with only limited interaction options, there is much grounds for advancement. Alternatively our scientists have also determined how to use this technology to effectively fabricate electronic systems on demand, though they are still short lived. It should be noted that these hardlight constructs are rather fragile and easily destroyed.

Neuro-Fuzzy Processors
Post Count - 60 | Requirements - Optimized Macroprocessors, Light-Based Processing, Recursive Expert Systems

Built upon a foundation of early Neuro-net designs and complemented by a distributed network of fuzzy processors, Neuro-Fuzzy processors is a true neural-net capable of mimicking the complete intricacies of a living mind. While on it's own this technology is rather limited in usage to most, only having extreme niche applications in most cases; However, it provides a groundwork to improve AI that utilize it. When properly linked up with an AI system it is capable of more then doubling the operating capacity of the AI, as it can quickly and swiftly offload many of it's decision making processes to these processors, which in turn allow the AI not just faster decision making but far more accurate understandings. There also is some possible developments in trying to link a series of these into a network of their own, though our scientists are unsure of how such a development might go.

Quad-Phase QEC
Post Count - 60 | Requirements - Dual-Phase QEC, Light-Based Processing

Thanks to the efforts of rather unorthodox thinking, a process was developed that is capable of effectively entangling four separate phases from a beam of light. While this effectively doubles our capability for data throughput again, it also presents the unusual capability to further distribute a Quantum Computer; However, it should be well noted that due to the unusual processes behind this, the loss of nodes can destabilize and begin corrupting an entire network.

Advanced Holographic Entities
Post Count - 75 | Requirements - Holographic Entities, Advanced Hardlight, Sentient Artificial Intelligence

Breakthroughs in the functionality of Hardlight and AI development circumvents a number of the issues previously had by hardlight entities. This technology allows us to create more long lasting Hardlight entities, capable of not just acting like a true person but having the full capability to interact with their environment beyond simple touch. Specialized advancements in the fabrication process means that the hardlight constructs have notably increased lifespans, furthered by the fact that with proper access to an energy source they are capable of replenishing themselves without being reconstructed at a projector. Further advancements are being investigated; However, one major flaw still to be overcome is the rather fragile nature of the hardlight constructs.

Multi-Layer Subspace Frequencies
Post Count - 75 | Requirements - Harmonic Subspace Sensors, Extreme Frequency Subspace

Combining developments both in the subspace sensors and communications creates an interesting option to create a multi-layer system, actively operating on one frequency while interacting with another entirely. The main advantage for this is that it improves resilience to E-war attacks, though there is still a notable loss in capabilities when under an E-war attack. Additionally as one scientist discovered, it's possible to both emit and locate a multi-phase frequency that's undetectable to normal subspace sensors, although the applications of it are currently limited to nothing more then IFF systems.

Real-Time Ansible Communication
Post count - 75 | Requirements - Gen V IAT, Quad-Phase QEC

Again borrowing from developments in Quantum Computing, we are able to further refine Ansible communication in an entirely new manner. This development allows us bypass the normal byte limits, effectively providing real-time communication for some forms of communication; However, it does have a technical data limit when attempting to press more then the basic Text/Speech communications it was designed for, this limit is roughly 16,384 bytes per second, finally breaking 'Ansible Law' in progression.

Seed Artificial Intelligence
Post count - 75 | Requirements - Sentient Artificial Intelligence, Neuro-Fuzzy Processors

Developing and Creating a freely expandable neuro-net infrastructure is and of itself an Olympic feat, yet this system on it's own is impossible for any individual to truly harness, or so any living, breathing, and thinking, being might believe. By integrating a Sentient AI into this infrastructure we're able to uplift it to a new state, allowing us to create a completely unrestricted and unconstrained AI. Naturally speaking the creation of such a system, and the uplifting of an AI to such a status prohibits any true control systems should things go wrong. If no intervention is to be had these 'Seed' AI are able to expand to such a degree as to eclipse conventional organics with only minor effort, compounded by the fact that short of the complete destruction of the Neuro-net the AI can not be disabled.