Strikecraft Design System

Hangar Support
Hanger support allows for ONE of the following options.

1 Patrol Boat [Platform/Station/Star Fort only unless where specified]

2 Large Strikecraft

3 Medium Strikecraft

4 Small Strikecraft

6 Tiny Strikecraft

Strikecraft Construction
Strikecraft are the fighters, bombers, gunships, dropships or otherwise small craft that a vessel would deploy for various reasons. The exact function and design of these might vary depending on a faction but will overall have the same general guidelines. This system is for COMBAT strikecraft specifically, things such as unarmed craft or mining drones are otherwise untouched, save only for hanger space.

Design
Strikecraft have 60 points to spend, this may be augmented by technologies or strikecraft templates but is otherwise the base available for strikecraft. Additionally one of the following sizes must be chosen for the strikecraft.

Note: All decimals round up for costs

Patrol Boat (+60 points to spend)
Patrol Boats can best be described as the 'Lite' version of Corvettes, and in many ways are very similar if not for the much simpler/flimsy construction. Patrol Boats particularly shine for their large armament options, along with being miniature warships in their own right; However, it's not uncommon to see Patrol Boats on scale or even larger then some contemporary corvettes.

36-90 meters (Long Axis)

Up to 20 points in a single weapon

Up to 10 points in a single Warhead weapon

All weapons are automatically Manned or Unmanned turrets (No cost modifier)

May mount Point Defense Turrets

May mount micro drives and shields

Large
21-35 meters (Long Axis)

Up to 10 points in a single weapon

Up to 5 points in a single Warhead weapon

May have manned or unmanned turrets

May mount Point Defense Turrets

May mount micro drives or shields (Not both)

Medium (-20 points)
11-20 meters (Long Axis)

Up to 8 points in a single weapon

Up to 4 points in a single Warhead weapon

May have unmanned turrets

May mount a shield

Small (-30 points)
6-10 meters (Long Axis)

Up to 6 points in a single weapon

Up to 3 points in a single Warhead weapon

Tiny (-40 points) (Requires integrated drone control)
1-5 Meters (Long Axis)

Up to 4 points in a single weapon

Up to 2 points in a single Warhead weapon

Projectile Weaponry
10mm caliber = 1 point (20mm = 2, 30mm = 3, etc)

- Sub Cost, Gimbal mount (Up To 90 degree arc) = 1.5x cost

- Sub Cost, Turret mount (Up to 360 degree arc) = 2x cost

Warhead Weaponry (Augmented by missile techs)
Anti-Fighter Missiles (4 Missiles) (0.025t per) = 1 point

- Variant, Rocket Rack (12 Rockets) (0.015t per)

1 Ton Bomb = 1 points [Inertia based projectile]

- Sub Cost, 1 Ton = 1 point

- Sub Cost, Exotic Payload (EX: EMP) = 2x cost

- Sub Cost, Mine = 2 points

0.5 Ton Torpedo = 1 Point [Self-Propelled Projectile]

- Sub Cost, 0.5 Ton = 1 Point

- Sub Cost, Exotic Payload (EX: EMP) = 2x cost

- Sub Cost, Armoring = 1 Point (Up to 4 times, requires Missile Armoring Techs)

Energy Weaponry
10mm 10MW laser [Or 137.5MJ Particle Beam] = 4 points

- Variant, 5mm 20MW Laser [Or 275MJ Particle Beam] Lancer. Augments subcost to 5mm or 20MW [275MJ]

- Sub Cost, 10mm or 10MW [137.5MJ] = 2 points

- Sub Cost, Gimbal mount (Up To 90 degree arc) = 1.5x cost

- Sub Cost, Turret mount (Up to 360 degree arc) = 2x cost

Plasma Weaponry
10mm caliber blaster = 1 points

- Sub Cost, Gimbal mount (Up to 90 degree arc) = 1.5x cost

- Sub Cost, Turret mount (Up to 360 degree arc) = 2x cost

Defensive Systems
5mm Armor = 1 points

5mm SCAR-Integrated armor = 2 points (100% effective SCAR armor)

1 Shield Emitter/Array = 10 points [Obsolete Option]

Variable Shield Array = 10 points (Only 1 permitted)

Point Defense Turret = 20 points (Large/Patrol Boat only) [Equivalent 10pt weapon in advanced turret]

Utility Systems
STL Engines = 10 points

-Sub Cost, Dual Core = 5 (Can only buy once per engine)

Breaching Collar = 10 points

Atmospheric Capability = 20 points [15 points for medium, 10 for small/tiny]

Micro FTL Drive = 15 points (Capacitor charged for 1 jump only, has range equal to 1 day of drive speed)

-Note: Using an FTL Drive will disable shields for several minutes due to interference.

-Sub Cost, 1 additional jump = 5 points

Bomber/Gunship (Medium/Large Only)
Increase bomb/torpedo warheads by 50%

Double max points for bombs

Turret mount weapons are now 1x Cost

Non-turret weapons are 2x cost. (Except Bombs/Torpedos)

Jump Craft
Double range of FTL drive

All weapons cost 1.5x as much

Heavy Weapons (Any non-tiny)
Double max points for weapons (Except Bombs)

Increase missile warheads by 100%

Can't mount turrets or Gimbals

Superiority (Any non-tiny)
Gimbal mount 1x cost

Anti-Fighter/Rocket totals increased to 6/18 respectively

Can't mount turrets (Except point-defense)

Assault Dropship (Large/Patrol Boat Only)
Non-turret mounts 2x cost

Re-entry Drop-pods optional (Free)

Free Breaching collar

Free Atmospheric capability

Atmospheric Design
Zero-G Vacuum maneuvering systems removed for improved atmospheric flight characteristics.

Strikecraft is atmospheric capable only