Hunter-Killers

(CURRENTLY IN DEVELOPMENT - DO NOT USE)

Hunter-Killers are medium sized machines of destruction. Where a Cutter has downsized weapons so it operates efficiently on extended missions, the Hunter-Killer has the opposite. Its main armament remains that of a cruiser, but the number of Point Defence mounts are massively increased, and its capable sensor systems allow it to bore in on enemy spacecraft like a hawk. Its Self-Repair systems and engine redundancy allow it to follow targets where other classes might be mission-killed.

160 - 700 metres in length

DP System
10 DP per post

Cruisers (20 cost engines)

Max 34 post build time, min 28

Weapons over 12 points are spinal

Sensors cost 3DP, stay at 3DP cost

May have Hanger support for Frigates (Cost 12 per Frigate)

Automatically gain (BP/2, round down) PD turrets, Does not count against turret limit. (34BP = 17 PD turrets)

One free level of system redundancy on Engines (Both FTL and STL) and Self Repair systems